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1. Sticky:[October] Rorqual Astrahus citadel docking fix - in Upcoming Feature and Change Feedback Center [original thread]
This is a poorly thought out change. Don't echo chamber your logic behind this and listen to the folks here please. Focus your efforts on other things that need fixed, not on making an already under utilized, and undervalued ship even more under ...
- by Wrent Simulus - at 2016.09.20 17:20:21
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2. Warp to Planet vs. Warp to Customs Office - in EVE General Discussion [original thread]
Scipio Artelius wrote: Depends on the distance they anchored the customs office away from the planet. POCOs will anchor where you launch them (unlike a POS, which anchors at distance from where you launch it), so if someone warps to the planet...
- by Wrent Simulus - at 2015.09.29 04:46:38
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3. Warp to Planet vs. Warp to Customs Office - in EVE General Discussion [original thread]
Is there a reason warping to a planet drops you on a customs office now? I don't recall this being an issue in the past (could be crazy) but it's getting to be a bit annoying that whenever I warp to a planet, I land right on top of a customs office.
- by Wrent Simulus - at 2015.09.29 03:09:12
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4. Fanfest skins - in EVE General Discussion [original thread]
At this moment they're still available if you purchase game time bundles. Source: I just did it.
- by Wrent Simulus - at 2015.04.07 20:33:09
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5. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Kirluin wrote: CCP Fozzie wrote: We're going to increase the sensor strength of the Nestor a bit to better reflect its role as a high-tech support vessel. Emphasis mine. For those who keep asking "What role do the devs want the Nestor...
- by Wrent Simulus - at 2014.08.31 02:15:00
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6. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
So I've been thinking... Asking for the rep bonus to be shield and armor AND giving it a range boost would probably tilt the vessel too far into the "overpowered" range (despite all the other obvious drawbacks) With that being said, would the in...
- by Wrent Simulus - at 2014.08.29 15:49:00
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7. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Vivianne Athonille wrote: Spugg Galdon wrote: Create a BC to be the support ship (RR and Links) which could easily be justified to have a Cov Ops cloak (it's DPS potential would be on par with a Stratios, it would just tank better) Make the...
- by Wrent Simulus - at 2014.08.28 14:29:00
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8. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Komodo Askold wrote: Wrent Simulus wrote: These are suggestions I've seen in this forum, other sites, and other forums, they're not all my own, but I was just hoping to get something of a coherent list together after 20+ pages of discussion ...
- by Wrent Simulus - at 2014.08.27 18:26:00
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9. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Komodo Askold wrote: I honestly think the Nestor can be a good ship: with its current bonuses it could work as a mobile fleet-wide reffiting/quick repairs (repairs as much as 2'5 Guardians) service that doesn't need to be anchored and that can ...
- by Wrent Simulus - at 2014.08.27 15:24:00
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10. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Vivianne Athonille wrote: If you are really trying to make this a Jack Of All Trades support ship, you may need to consider allowing an unbonused Warfare Link and Command Processors. I'd agree with this, drop the laser bonuses, allow it t...
- by Wrent Simulus - at 2014.08.25 16:02:00
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11. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Whoops, I thought I had posted here yesterday but it looks like the forum ate my post and only registered that I had updated the OP. In general we think that a battleship that is more agile than average with the prop mod off ...
- by Wrent Simulus - at 2014.08.25 15:20:00
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12. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Let it use fleet assistance modules. Bam, mini-carrier.
- by Wrent Simulus - at 2014.08.13 17:40:00
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13. WTS 10.7 SP Amarr LOGI V and some Indy - Incursion ready - in Character Bazaar [original thread]
4 bil
- by Wrent Simulus - at 2014.06.13 00:55:00
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14. Sticky:Dev Blog: From Two Expansions To Ten Releases! - in EVE Information Portal [original thread]
CCP Explorer wrote: Wrent Simulus wrote: CCP Explorer wrote: poppeteer wrote: 'About' 10 releases, every 6 weeks .. does not compute. Subtract ~8 weeks leave per year .. computes less. We are starting with 6 weeks in between release...
- by Wrent Simulus - at 2014.05.13 18:36:00
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15. Sticky:Dev Blog: From Two Expansions To Ten Releases! - in EVE Information Portal [original thread]
Gilbaron wrote: there are multiple teams within CCP. with the new release method, it won't matter much if one or two teams don't have stuff for an release because they need another sprint or two to really finish their feature after public test...
- by Wrent Simulus - at 2014.05.13 13:50:00
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16. Sticky:Dev Blog: From Two Expansions To Ten Releases! - in EVE Information Portal [original thread]
CCP Explorer wrote: poppeteer wrote: 'About' 10 releases, every 6 weeks .. does not compute. Subtract ~8 weeks leave per year .. computes less. We are starting with 6 weeks in between releases, will be looking at if we can reduce that to ...
- by Wrent Simulus - at 2014.05.13 13:17:00
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17. Sticky:Dev Blog: Delivering The Industry New Eden Deserves! - in EVE Information Portal [original thread]
Kenneth Feld wrote: Was there any content that was originally planned for this date that has not already been announced? Or is originally announced material simply getting delayed 6 weeks? https://twitter.com/CCP_Fozzie/status/4659262896...
- by Wrent Simulus - at 2014.05.13 02:54:00
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18. Sticky:Dev Blog: Delivering The Industry New Eden Deserves! - in EVE Information Portal [original thread]
CCP Explorer wrote: Rhivre wrote: Seith Kali wrote: Quote: Moving the industry features to the Crius release on 22 July is an example of our new release model in action. Wouldn't that be to release the parts that are ready rather tha...
- by Wrent Simulus - at 2014.05.13 02:02:00
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19. Sticky:Dev Blog: From Two Expansions To Ten Releases! - in EVE Information Portal [original thread]
poppeteer wrote: 'About' 10 releases, every 6 weeks .. does not compute. Subtract ~8 weeks leave per year .. computes less. You're probably right on here. Figure 10 weeks of non-working time a year, leaves you 42 weeks. A -far- more realis...
- by Wrent Simulus - at 2014.05.13 01:26:00
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20. Sticky:Dev Blog: From Two Expansions To Ten Releases! - in EVE Information Portal [original thread]
Here's my only concern, as someone who works with (but is not himself) a developer, I'm used to a sort of... flexibility needed with pushing to get developers to work, and giving them time to do so. That said, one of my observations with this ty...
- by Wrent Simulus - at 2014.05.12 21:12:00
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